I
wrote Clue literally on the fly. My
musical Kulyenchikov was in full swing
and taking more of my attention than I thought
it would. Numbers needed to be re-staged, sound
needed to be re-recorded, morale needed to be
boosted and egos cajoled.
I had written the first twenty pages for
Clue back in 1986, but found they needed
serious rewriting to fit the madcap image I had
conjured up. So, in August 1990, I began writing
Clue when I had a few hours free.
I figured a fast-paced Monty Python-like
approach was the way to go. I always wanted to
have six different endings so the audience could
vote during intermission, and no one but the
main character would know who was guilty until
it was announced onstage during the
performance.
I made up a few more odd characters (with
equally colorful names) and strange situations
to keep the play from being too close to the
movie version (which I could barely remember
anyway).
The resulting play is fast-paced, and a mixture
of slapstick, farce, drawing room comedy and
Monty Pythonlike madness. Continuity is not the
most important ingredient in
Clue--non-stop insanity is.
Hasbro
has yet to release the stage rights, except for
a dreadful musical version which flopped
off-Broadway, and is much too convoluted to
follow.
Wish
they'd let me give mine a try ... and I'd love
to put a score into it as well.