I wrote Clue literally on the fly. My musical Kulyenchikov was in full swing and taking more of my attention than I thought it would. Numbers needed to be re-staged, sound needed to be re-recorded, morale needed to be boosted and egos cajoled.

I had written the first twenty pages for Clue back in 1986, but found they needed serious rewriting to fit the madcap image I had conjured up. So, in August 1990, I began writing Clue when I had a few hours free.

I figured a fast-paced Monty Python-like approach was the way to go. I always wanted to have six different endings so the audience could vote during intermission, and no one but the main character would know who was guilty until it was announced onstage during the performance.

I made up a few more odd characters (with equally colorful names) and strange situations to keep the play from being too close to the movie version (which I could barely remember anyway).

The resulting play is fast-paced, and a mixture of slapstick, farce, drawing room comedy and Monty Pythonlike madness. Continuity is not the most important ingredient in Clue--non-stop insanity is.

Hasbro has yet to release the stage rights, except for a dreadful musical version which flopped off-Broadway, and is much too convoluted to follow.

Wish they'd let me give mine a try ... and I'd love to put a score into it as well.