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I
can't quite remember exactly why I started
writing Parlour Games, but I do remember
wanting to write something along the lines of
two of my favorite television shows: The
Twilight Zone and Night Gallery.
I had been working in community theater for over
ten years at the time and I remember that
Stephen Wathen--a friend of mine and an
incredible scenic artist and special effects
wizard--enjoyed writing somewhat mysterious and
supernatural plays in which he could utilize his
stagecraft talents.
Audiences seemed to love to be scared live on
stage. Also, I had recently finished compiling
the published play version of The Martian
Chronicles for Ray Bradbury and
TheaterWest.
I suppose those were other reasons for
Parlour Games--I had made people laugh,
but I wondered if I could scare them a little at
the same time.
"Habeus Corpus" was the first scene I wrote and
for the record I'd like to state it was written
eight years before the film Weekend at
Bernie's (which--if you missed the cinematic
gem--involved two people trying to make a corpse
appear alive in front of unexpected guests).
So, I jumped backed into the anthology format
and wrote six different scenes which all took
place in the parlour of an English estate. (Note
the British spelling in the title. I suppose I
wanted to fool people into thinking it was a
real British play. Ha ...)
I wrote a seventh scene, "Surprise", for a local
high school so more kids could be added to the
show. Because of the length of Parlour
Games, the "At Ease" scene has yet to be
produced. Another good reason might be because
it requires the set to collapse during a WWII
German bombing raid on England.
Gee ... maybe I could get Stephen Wathen to do
it.
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